module Base
{
	model ShotgunSawnOff2
	{
		mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn,
	texture = Weapons/Firearm/ShotgunDoubleBarrelSAWN,


		
		attachment muzzle
		{
			offset = 0.0000 -0.3200 0.0300,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
/*
	model ShotgunDoubleBarrel_OPEN
    {
        mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn_OPEN,
	texture = Weapons/Firearm/ShotgunDoubleBarrelSAWNOPEN,
    }

	model ShotgunDoubleBarrelOLD_OPEN
    {
        mesh = Weapons/Firearm/ShotgunDoubleBarrel_OPEN,
    }

	model ShotgunDoubleBarrelSAWN_OPEN
    {
        mesh = Weapons/Firearm/ShotgunDoubleBarrelSawn_OPEN,
	texture = Weapons/Firearm/ShotgunDoubleBarrelSAWNOPEN,
    }
*/
	model ObrezH
    {
        mesh = Weapons/Firearm/ObrezH,
	texture = Weapons/Firearm/HuntingRifleSAWN,

		
		attachment muzzle
		{
			offset = 0.0000 0.3300 0.0300,
			rotate = 90.0000 180.0000 0.0000,
		}
    }
	model ObrezV
    {
        mesh = Weapons/Firearm/ObrezV,
	texture = Weapons/Firearm/VarmintRifleSAWN,
		
		attachment muzzle
		{
			offset = 0.0000 0.3300 0.0300,
			rotate = 90.0000 180.0000 0.0000,
		}
    }
}
